The weary heroes make their escape down the mountain. A light rain starts to fall, obscuring their sight, and making progress a little slower. They find their way down to the statues of Dwarves, one with the head missing, and trudge onward, the rain becoming a deluge. The party seeks shelter against a large granite boulder, and Ergar gathers some grubs from the ground around its base. The rain continues for a day and a night, finally letting up in the middle of day two. A few uneventful days of travel later the party spots the Ivory Spire in the distance. Tibet remembers Fin telling him that he came from the Ivory Spire, and Tibet wants to return Fin’s things to them and break the sad news. He tells the group that he would like to go over to the Ivory Spire and do this, and the group agrees. They make the half day trip and reach the Spire a few hours before nightfall. Nobody knows how to get in and there are no doors. Through sheer luck, Tibet moves his hand across a panel that triggers a projected image of an elf in regal dress. He greets them in common, and asks them their business. Tibet says he has news of Fin, and the Warforged show their Wings of Bahamut Amulets to the image. The others stay mute. Tibet, Cap, and Vessel are all teleported to the top of the Spire where they are further questioned. Tibet gives back all of Fin’s things, and the Warforged kneel and give up their amulets. All of them get valuable things in exchange. Tibet gets an astral Elk that is semi-transparent and has fiery swirls inside it, they also give him a book of rituals that would have been given to Fin at his coming of age. It contains the spells for Find Familiar, and something else yet to be deciphered. The Warforged are given armor that suits them. The three are warned about a new group of so-called ‘mages’ that are part of a group called The Collectors that seek to recover magical things from before The Fall. All three are teleported back to the ground safely, Tibet atop his new mount.
Tibet, and Ergar perform the ritual to gain Familiars in the shadow of the Spire and the group rests there. Ergar moves off and steals some herbs from the obviously tended gardens of the Elves. He makes away with a pound of undried leaves, and some valuable roots.
The group continues their trek, coming to the Sinkhole in the road the next day. They set up a rope to the cart and block the cart off and slide down into the hole. The first thing they notice is that it is covered in fungus. Then they hear a voice telepathically communicating with them as the Myconid they left here weeks ago talks to them and reveals itself. It has grown to an adult, and walks on two legs now instead of four. Myconid Sprouts run about in the cavern. The walls are coated in mushrooms. The Myconid tells them that it has grown strong because of the magic flowing here. The charging stations are coated in faintly glowing mushrooms. They ask the Myconid to clear off the stations so that Cap and Vessel can recharge. The Myconid agrees to do so, but asks that they clear the Hook Horrors beyond the cave-in. The PCs agree, and head off that way.
They meet resistance in the caverns almost right away, but manage to stab, bash, curse, and mock their way through the Hook Horrors. In a far corner room the group finds a nest of Hook Horrors with about 15 eggs. Ergar claims dibs on one and the rest are destroyed. The party continues through a small space where the cave collapsed during the fight, and finds the last of the Hook Horrors dead a little ways in. It is in a large open room with a blue light shining brightly from one corner. The party further investigates and sees it is some kind of laboratory for Warforged. The blue light is eminating from a ball of lightning that moves to attack. It tries to envelope Capacitor, but he nimbly dodges. The rest of the group lays on a barrage of magic and destroys the glowing ball of electricity quickly.
The party investigates the room. Jean puts his hand in a slot designed for Warforged and his consciousness is transported to the realm of the Hexblade. Jean is offered the opportunity to become a Hexblade and declines, pulling his hand free. Cap and Vessel both put their hands on the wall outlets, and accept the Hexblades blessings (Vessel levels up, and Cap takes a level in Hexblade).
The party reports back to the Myconid that the job is done, it thanks them and has cleared off two charging ports for Cap and Vessel. They both take their leave and begin charging up. They charge up fully over the next 8 hours as the rest of the group rests. Ergar asks about special poisoning abilities that the Myconid has and it attempts to paralize him, but he is able to shrug off the effects. It then offers to provide him with a sample of those paralyzing spores and provides enough for two doses of paralytic poison DC 11 Constitution or be paralyzed for 1 minute.